About

Rooms that had to open on time

Hotel-trained, house-scaled

Melissa Villafana

I have three years' experience as an interior design assistant, most of it on hospitality — guest rooms, suites and public spaces for large hotel groups, at the scale where a single fabric decision repeats four hundred times.

That work is an unforgiving teacher, which is exactly why it is a good one. A hotel opens on a date. Nobody moves the date. So the schedule stops being paperwork around the design and becomes part of it — you learn to specify things that can actually arrive, from suppliers who will actually deliver, in a sequence a site can actually build.

Working under senior designers on projects that size means seeing every unglamorous stage up close: the fourth sample, the discontinued finish, the delivery that turns up damaged the week before opening. Rooms that photograph well are usually rooms where somebody handled all of that quietly.

I bring the same discipline to work at house scale, where the stakes feel different but the mechanics do not. Fewer rooms, more of the decisions that matter, and someone keeping the plan honest from the first floor plan to the last delivery.

Specification

Role
Interior Design Assistant
Experience
Three years, ongoing
Sectors
Hospitality, residential
Scope
Space planning · FF&E · Material curation · Procurement support · Install coordination
Based
Tampa, Florida
Clients
Named on request, where agreements allow

What the job actually is

01

Schedules

FF&E and finish schedules, revision by revision. On a hotel floor the spreadsheet is the deliverable — every code, finish, lead time and quantity in one place, correct, because four hundred rooms will be built from it.

02

Sourcing

Specifying, sampling, and chasing. Then finding the substitute when the first choice is discontinued six weeks before install, and making it look like that was always the plan.

03

Drawings

Space plans, elevations, furniture layouts, and the redlines after. Enough drafting to keep a room honest between concept and construction.

04

Site

Deliveries, damages, snag lists and the punch walk nobody photographs. The part that decides whether the design survives contact with the building.

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